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[[start|Home]] ==== APPROACH ==== * [[en:Abouttool|Design thinking]] * [[en:speculativedesign|Speculative Design]] * [[en:previousinitiatives|Why a (other) toolkit ?]] * [[en:journeymap|AYCH journey(s)]] * [[en:HQVS MATRIX|AYCH sustainability stakes]] ==== TOOLS ==== * [[en:understanding|Understanding]] * [[en:creation|Creation & Ideation]] * [[en:prototyping|Prototyping]] * [[en:imaginingalternativefutures|Imagining Alternative Futures]] * [[en:business|Business Dev]] * [[en:KET|Key technologies]] ==== AYCH CASE STUDIES ==== * [[en:Creative jams|Hubs Creative Jams]] * [[en:Creative jams intl|Trasnational Creative Jams]] * [[en:Residencies|Residencies]] * [[en:Internship|Internship]] * [[en:projects|Projects]] ==== DISSEMINATION ==== * [[en:disseminationworkshops|Workshops]] * [[en:expertaychtalks|Conferences]] * [[en:research|Research articles]] * [[en:talksfromyoung|Participant's experiences]] * [[en:contributors|Advisors]] ==== CONTRIBUTORS ==== * [[en:contributorsguidelins | Where to place and find content ?]] * [[en:contributortool | How to describe a tool ?]] * [[en:contributorcasestudy | How to write a case study ?]] ==== WIKIWORK ==== * [[sidebar|SideBar]] * [[wikitips|WikiTips]]

en:imaginingalternativefutures

===== Imagining Alternative Futures ===== ==== The Bright Mirror Project ==== Bright Mirror is a creativity game developed by Olivier Balez and the students from the Sustainable cities Design Lab of L'Ecolde de design Nantes Atlantique. Bright Mirror can be considered a [[en:speculativedesign|Speculative design]] or Design fiction tool. In this sense, it drives participants to build up a story set in 2045. Through the collaborative construction of a narrative, participants share and discover a diversity of visions of a possible future. The futuristic stories and images produced at the end of the game are creative and charged with multiple meanings, but we see Bright Mirror only as the beginning of a powerful innovation process about the present. Imagining an ideal, unwanted or simply a possible future becomes a medium for better understanding today's societal and environmental challenges. In the Bright Mirror Project, we develop, test, improve and make evolve the tool for the purposes of AYCH. In addition, we explore its potential for other contexts of application. You can have a look at the different stages and tests of the Bright Mirror Project; * The origins of Bright Mirror at [[en:ang12018_2|Angouleme]] * Bright Mirror [[en:brightmirror|version II]], tested at the Creative Jam Gijon * Bright Mirror II. Test with students Nantes Local [[fr:ednaapril2019|Creative Jam Prototyping Quick & Dirty]]

en/imaginingalternativefutures.txt · Dernière modification: 2019/07/12 06:52 par hilda