====== Différences ====== Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
en:abouttool [2019/05/13 09:41] user [Tools designed and tested inside and outside hubs] |
en:abouttool [2019/07/08 14:28] (Version actuelle) hilda [An approach around the game: the ECHO FAB LAB project] |
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==== Tools designed and tested inside and outside hubs ==== | ==== Tools designed and tested inside and outside hubs ==== | ||
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Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools. | Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools. | ||
These tools are simple and easy to access, like the production of simplified "journey maps". | These tools are simple and easy to access, like the production of simplified "journey maps". | ||
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These easily downloadable and usable tools were then tested and reused on the [[en:brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]). | These easily downloadable and usable tools were then tested and reused on the [[en:brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]). | ||
- | * Short Design thinking presentation by L'Ecole de design Nantes Atlantique, Brest, May 2018 (Florent Orsoni) [[en:frBresttalk2018|French]] / [[en:englBresttalk2018|English]] | ||
- | ==== An approach around the game: the ECHO FAB LAB project ==== | + | |
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- | A project within the framework of the [[fr: echofablab | ECHOFABLAB]] project with a fab lab from Nantes (PING) enabled the development of a particular project around the issues of engagement of young people in the design thinking process. Several tools have been developed with an ambition to go through the whole process in a kind of game. | + | |